Game Programming I
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Overview
Subject area
MEDP
Catalog Number
37000
Course Title
Game Programming I
Department(s)
Description
This course serves as an introduction to game design in the Unity 3D game engine. It will also serve as an introduction to programming in C#. 2D Games will be created using sprites made in Photoshop or another image editor. 3D games will use assets created in Maya, an alternate 3D modeling tool, or basic geometry. The course will cover game design principles with a strong emphasis on learning the cycle of prototyping, playtesting, iterative design and publishing. The end goal willbe to create a portfolio-ready final piece. Library research is not expected for this course. This course is focusing on the procedural thinking, aesthetic expression and critical thinking needed for game programming, therefore it will not requireextensive written papers.
Typically Offered
Fall, Spring
Academic Career
Undergraduate
Liberal Arts
No
Credits
Minimum Units
3
Maximum Units
3
Academic Progress Units
3
Repeat For Credit
No
Components
Name
Lecture
Hours
3
Requisites
034659