Game Programming I

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Overview

Subject area

MEDP

Catalog Number

37000

Course Title

Game Programming I

Description

This course serves as an introduction to game design in the Unity 3D game engine. It will also serve as an introduction to programming in C#. 2D Games will be created using sprites made in Photoshop or another image editor. 3D games will use assets created in Maya, an alternate 3D modeling tool, or basic geometry. The course will cover game design principles with a strong emphasis on learning the cycle of prototyping, playtesting, iterative design and publishing. The end goal willbe to create a portfolio-ready final piece. Library research is not expected for this course. This course is focusing on the procedural thinking, aesthetic expression and critical thinking needed for game programming, therefore it will not requireextensive written papers.

Typically Offered

Fall, Spring

Academic Career

Undergraduate

Liberal Arts

No

Credits

Minimum Units

3

Maximum Units

3

Academic Progress Units

3

Repeat For Credit

No

Components

Name

Lecture

Hours

3

Requisites

034659

Course Schedule